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The regions

AreaIdentity · signature
Starting IslandThe sheltered first shore.
LumenfallThe capital built AROUND the First Threshold — genuinely warm, the hub every loop returns to. The ₿ belongs to the altar (the Satoshi statue) and nowhere else.
PlainsChalk downland, the herd country.
MaraisDrowned lowland; the mire keeps everything (the water remembers — troll country).
Raptor CliffsWind-carved aerie of the Roc.
The TidesSunken coast, beautiful and drowning.
The NekropolisThe canal of mourning — the dead were floated to their graves; the water stopped at the Mute Hour; constellation-moss marks the restless.
The SandsThe Worm is a god: the Gouffre is a temple, the hourglass still counts; the ghost city rises one storm from the surface.
Rift CavesThe mountain heals — flowstone like scar tissue, gremlin gardeners; the labyrinth is a fossil sea.
Draconic peakThe mountain IS a dragon — geology first read, anatomy second; the dynasty above.
Throne of the fallen KingThe funeral that stopped time — flames mid-flicker, the portcullis half-raised; one candle-gold sliver in a veiled mirror shows the hour BEFORE.
The four lairsLa Fondation (the Titan, stone twin of the pic's dragon) · l'Heure échappée (the storm king) · la Mère des marées basses (the deep leviathan, swimming in the world's mourning-water) · le Cri inachevé (the greater banshee — the funeral's unfinished last rite; her chapel has no roof because a funeral needs sky).