| Area | Identity · signature |
|---|
| Starting Island | The sheltered first shore. |
| Lumenfall | The capital built AROUND the First Threshold — genuinely warm, the hub every loop returns to. The ₿ belongs to the altar (the Satoshi statue) and nowhere else. |
| Plains | Chalk downland, the herd country. |
| Marais | Drowned lowland; the mire keeps everything (the water remembers — troll country). |
| Raptor Cliffs | Wind-carved aerie of the Roc. |
| The Tides | Sunken coast, beautiful and drowning. |
| The Nekropolis | The canal of mourning — the dead were floated to their graves; the water stopped at the Mute Hour; constellation-moss marks the restless. |
| The Sands | The Worm is a god: the Gouffre is a temple, the hourglass still counts; the ghost city rises one storm from the surface. |
| Rift Caves | The mountain heals — flowstone like scar tissue, gremlin gardeners; the labyrinth is a fossil sea. |
| Draconic peak | The mountain IS a dragon — geology first read, anatomy second; the dynasty above. |
| Throne of the fallen King | The funeral that stopped time — flames mid-flicker, the portcullis half-raised; one candle-gold sliver in a veiled mirror shows the hour BEFORE. |
| The four lairs | La Fondation (the Titan, stone twin of the pic's dragon) · l'Heure échappée (the storm king) · la Mère des marées basses (the deep leviathan, swimming in the world's mourning-water) · le Cri inachevé (the greater banshee — the funeral's unfinished last rite; her chapel has no roof because a funeral needs sky). |