Théran Codex Théran · Play

The laws of the world

  1. A Remnant is REAL — remnant matter is harvestable, craftable, tradeable. The Comptoir circulates the remains of older worlds.
  2. The world does not rise back faithfully — surfacing is partial, wrong, mixed.
  3. Anchors stabilize AND stifle — both factions are right about half of it.
  4. The Recalled are not immortal — story only, never mechanics.
  5. Not everything is a Remnant.
  6. The four elements are ways of ACTING on the real, not substances.
  7. Bosses recur: a felled boss is an Echo returning. The world state never changes on a kill.
  8. Faction never gates content — identity, dialogue, cosmetics, event-PvP only.