The present world is built on the memories of worlds that came before. Since the Grand Arrêt, the deep places do not only send up monsters: they send up places, peoples and INSTANTS that the earth refuses to forget. Two factions want to save the present — one by restoring the prison that protects it, the other by breaking its walls. The campaign's question: did the Grand Arrêt destroy the old world — or save it from something worse? The continent is called THÉRAN. Adjective: Theranian / Theranian.
The player is not a chosen one. They are a Rappelé / Recalled — one of the rare adventurers the Anchors bring back after a fall. Most people do not come back. The Recalled are useful, watched, and sometimes feared.