Théran Codex Théran · Play
Rogue

Rogue

39Spells
10PhysicalEarth
11PoisonFire
9SubtletyAir

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.

Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.

Common spells

LevelSpellAP RangeElementEffect
1 Cheap Shot 3 1–1 Earth 34; +50% behind the backDamage 29–39
1 Dagger Throw 3 1–5 Earth 26Damage 22–30
1 Trip 2 1–1 Air 10 + removal 1 MPDamage 9–12
2 Roll 2 0–2 Neutral 2-cell teleport (free path), no damage
4 Fan of Knives 4 0–0 Earth 26 to all enemiesDamage 22–30
6 Feint 2 1–1 Air 14 + push 1 cellDamage 12–16
9 Smoke Veil 2 0–0 Neutral -20% damage sustained, 1 turn
13 Smoke Bomb 3 1–4 Air area r2 : enemies -2 Range, 2 turns
16 Vanish 2 0–0 Neutral invisible 2 turns: enemies can no longer target you (areas still touch); broken by your next offensive action; +30% at the next shot

Physical

LevelSpellAP RangeElementEffect
10 Ambush 4 1–1 Earth 52; target full life onlyDamage 44–60
10 Twin Blades 3 1–1 Earth 2×15; recast same target: +25% (max 2/round)Damage 26–35
20 Execution 4 1–1 Earth 38; ×2 if target <30% HPDamage 32–44
20 Blade Dance 5 1–3 Earth crosses 3 cells, 30 to each enemy crossed, ends behindDamage 26–35
35 Sneaky Blade 2 1–1 Earth 14; +30% in the backDamage 12–16
35 Lunge 4 1–4 Earth 40 remotely (1-4); +25% if target <50% HPDamage 34–46
50 Adrenaline Rush 2 0–0 Neutral +20% to your damage, 3 laps
50 Between the Eyes 4 1–1 Earth 30 + removal 3 AP + dizzy 1tDamage 26–35
65 Blade Roulette 3 0–0 Earth 22 to all adjacentDamage 19–25
80 Grappling Hook 2 2–6 Neutral pulls over a cell (no damage)

Poison

LevelSpellAP RangeElementEffect
10 Deadly Poison 3 1–4 Fire poison 10/turn, 3 turns
10 Venom Nova 4 0–0 Fire 14 + propagates your DoTs from the most affected target to othersDamage 12–16
20 Weakening Toxin 3 1–1 Fire 20 + healing received -30%, 2 lapsDamage 17–23
20 Virulent Vial 4 1–5 Fire area r1 : 8 at impact; ground toxic puddle 7/turn, 2 turnsDamage 7–9
35 Vicious Thrust 3 1–4 Fire 15; +6 if the target is under your DoTsDamage 13–17
35 Toxic Mist 4 0–0 Fire auto r2 : poison 6/turn + -1 Range, 2 turns
50 Envenom 4 1–1 Fire 18 + consumes your poisons on target (12 by poison)Damage 15–21
50 Mark of Death 3 1–4 Fire mark: +25% damage sustained 3t + your applied poisons are duplicated
65 Kingsbane 4 1–1 Fire 18 + King poison 10/turn 3t; if the target dies, your poisons spread (2 cells)Damage 15–21
80 Acid Rip 2 1–1 Fire 14 + dissipates 1 buff foeDamage 12–16
80 Toxic Trap 2 1–4 Fire invisible trap (2 actives · 2 poses/turn): at trigger, poison 7/turn 2 turns to enemies in zone r1

Subtlety

LevelSpellAP RangeElementEffect
10 Paralyzing Strike 3 1–1 Air 24 + removal 2 MPDamage 20–28
10 Garrote 3 1–1 Air 22; target's spells +1 AP, 1 turnDamage 19–25
20 Shadowstep 3 1–6 Air teleport DIRECTORATE the target (without LdV); +20% at the next mixed blow
20 Needle Trap 3 1–4 Air invisible trap: 32 + removal 2 MP at triggerDamage 27–37
35 Blinding Dust 2 1–3 Air 10 + removal 1 APDamage 9–12
35 Razor's Edge 4 1–3 Air line 3: 22 in each cell + removal 1 MPDamage 19–25
50 Shuriken Storm 4 0–0 Air 20 + 30% per affected enemyDamage 17–23
50 Symbols of Death 2 0–0 Neutral +25% to your damage, 3 turns
65 Eviscerate 4 1–1 Air 40 ; +50% back1,4 under 30% HPDamage 34–46