

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 1–4 | Earth | 28Damage 24–32 | |
| 1 | 2 | 3–7 | Earth | 15 · range 3-7, without LdV · max 2/roundDamage 13–17 | |
| 1 | 3 | 0–3 | Water | healing 24 | |
| 2 | 2 | 0–4 | Water | +10% res, 2 turns | |
| 4 | 4 | 0–0 | Earth | 22 to enemiesDamage 19–25 | |
| 6 | 4 | 0–1 | Water | healing 40 | |
| 9 | 2 | 0–0 | Neutral | +2 MP this turn; +5% res | |
| 13 | 4 | 0–0 | Neutral | IMMUNIZED 1 turn, but cannot act |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–1 | Earth | 32 · +1 Seal (max 3)Damage 27–37 | |
| 10 | 4 | 1–1 | Earth | 30 · CONSUMES Seals: +35% per SealDamage 26–35 | |
| 20 | 4 | 0–0 | Earth | 30 to enemies · +1 Seal (max 3)Damage 26–35 | |
| 20 | 3 | 2–4 | Earth | jump to enemy + 18Damage 15–21 | |
| 35 | 2 | 1–1 | Earth | 14 · +1 Seal (max 3)Damage 12–16 | |
| 35 | 5 | 1–3 | Earth | 42 · CONSUMES Seals (+20%/Scale); ×1,5 si cible <25% HPDamage 36–48 | |
| 50 | 3 | 0–0 | Earth | +20% to your damage, 3 laps | |
| 50 | 3 | 1–5 | Earth | 24 ; ×2,2 si cible <20% HP · +1 SealDamage 20–28 | |
| 65 | 4 | 1–2 | Earth | front cone 90°, range 2: 30 + 2 Instant SealsDamage 26–35 | |
| 80 | 2 | 1–4 | Earth | 10 + removal 3 AP + Rooted 1tDamage 9–12 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–4 | Air | 20 + Caused + removal 1 AP · shield = 60% of damage inflictedDamage 17–23 | |
| 10 | 2 | 1–1 | Air | 12 + removal 1 AP · shield 10% Max HPDamage 10–14 | |
| 20 | 2 | 1–3 | Neutral | redirects 30% of his damage to you, 2 turns (an ally OTHER than you) | |
| 20 | 3 | 0–0 | Neutral | aura r2 : Allies -15% damage sustained, 2 turns | |
| 35 | 4 | 0–0 | Neutral | INVULNERABLE 1 turn (you can always act) | |
| 35 | 2 | 0–4 | Neutral | Allie suffers -20% damage, 1 turn | |
| 50 | 3 | 0–5 | Neutral | an ally becomes INVULNERABLE 1 turn | |
| 50 | 3 | 0–4 | Water | healing 30 self/alloyed; +50% if target <40% HP | |
| 65 | 3 | 0–0 | Water | enemies -2 MP -1 AP | |
| 80 | 3 | 0–0 | Neutral | -50% damage 2t |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 0–5 | Water | healing 55 | |
| 10 | 2 | 0–5 | Water | healing 24 | |
| 20 | 4 | 0–4 | Water | area r2 : healing 42 Allies | |
| 20 | 3 | 0–4 | Water | +30% healing received, 2 laps | |
| 35 | 3 | 0–4 | Water | shield 25 | |
| 35 | 4 | 0–0 | Water | aura r3 : careful allies 10/turn, 2 turns | |
| 50 | 3 | 0–0 | Water | +20% healing AND +20% damage, 3 laps | |
| 50 | 3 | 1–5 | Water | 22 damage (enemy) OR healing 26 (allied), instantDamage 19–25 | |
| 65 | 2 | 1–5 | Water | dissipates 2 malus on an ally + healing 10 (an ally OTHER than you) | |
| 80 | 2 | 1–5 | Water | 3 lap tag: your healing launched on the OTHER targets also cure the carrier at 40% | |
| 80 | 4 | 0–0 | Neutral | Allies r3: -40% damage sustained 2t |