Théran Codex Théran · Play
Mage

Mage

38Spells
10FireFire
10FrostWater
10ArcaneAir

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.

Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.

Common spells

LevelSpellAP RangeElementEffect
1 Fireball 4 1–6 Fire area r1 : 26Damage 22–30
1 Frostbolt 3 1–6 Water 26 + removal 1 MP · applies 1 Gel (max 4)Damage 22–30
1 Flame Jet 2 1–5 Fire 14Damage 12–16
2 Blink 2 1–3 Neutral teleport (without LdV)
4 Arcane Missiles 3 1–5 Air 3x8Damage 20–28
6 Mage Armor 2 0–0 Neutral -20% damage sustained, 1 turn
9 Counterspell 2 1–4 Air removal 2 AP
13 Arcane Explosion 4 0–0 Air 22 to enemiesDamage 19–25

Fire

LevelSpellAP RangeElementEffect
10 Pyroblast 5 2–7 Fire 50 · +30% on target burningDamage 43–57
10 Blaze 3 1–5 Fire 24 · +1 Ignition on hit (max 4)Damage 20–28
20 Flaming Breath 4 1–3 Fire 30 in line · +1 Ignition along line (max 4)Damage 26–35
20 Combustion 3 1–5 Fire DETONATES Ignition: +115% damage per stack, consumes allDamage 14–18
35 Heat Wave 2 1–4 Fire 14; +30% on a burning target · +1 Ignition (max 4)Damage 12–16
35 Meteor 6 2–6 Fire area r2 : 44 the next turn, then the ground on fire 8/round (1 turn)Damage 37–51
50 Dragon's Breath 4 1–2 Fire 90° front cone, range 2: 24 + removal 1 AP (all) · +1 IgnitionDamage 20–28
50 Incendiary Bomb 3 1–5 Fire DoT 9/turn 2t; on expiration explodes zone r1 (11) + rests
65 Fire Blast 2 1–5 Fire 20 critical guaranteed + 1 IgnitionDamage 17–23
80 Blazing Barrier 2 0–0 Fire shield 30 + burns adjacent attackers 8

Frost

LevelSpellAP RangeElementEffect
10 Freezing Bolt 4 1–6 Water 36 + removal 2 MP · applies 1 Gel (max 4)Damage 31–41
10 Blizzard 5 1–5 Water area r2 : 26 + removal 1 MP ; soil freezes (6/turn, -1 MP, 2 · SHATTER: +40% per Frost consumedDamage 22–30
20 Ice Barrier 3 0–0 Water shield 35
20 Ice Block 3 0–0 Neutral IMMUNISE 1 turn, cannot act
35 Ice Lance 2 1–6 Water 14 · applies 1 Gel (max 4)Damage 12–16
35 Cone of Cold 4 1–2 Water front cone 90°, range 2: 18 + removal 1 MP (all) · applies 1 Gel (max 4)Damage 15–21
50 Water Elemental 4 1–3 Water invokes an element of water (Gross Splash 12/turn as long as it lives)Summon · HP 30% of launcher · 4 AP / 3 MPFreeze — 3 AP · 12 damage
50 Frozen Orb 3 1–3 Water 14 + removal 1 MP; then the orb rolls 2 cells by pulsating 10 + removal 1 MPDamage 12–16
65 Ice Shard 2 1–6 Water 14 ; ×2,5 consumption 3+ Gel (cell is spent)Damage 12–16
80 Frost Nova 3 0–0 Water removal all MP (root) 1t + 1 Gel (all adjacent r2)

Arcane

LevelSpellAP RangeElementEffect
10 Arcane Barrage 3 1–6 Air 22 · +1 Arcane load (max 5) · +10% per accumulated loadDamage 19–25
10 Displacement Wave 3 0–0 Air 12 + push 2 cells (all)Damage 10–14
20 Sheep 4 1–4 Air removal 3 AP
20 Time Warp 2 0–0 Neutral +2 AP, 2 laps
35 Force Missile 2 1–6 Air 14 · +10% per accumulated Arcane loadDamage 12–16
35 Singularity 5 1–4 Air area r2 : 24 + attracts enemies of 1 cell towards centreDamage 20–28
50 Mirrors 3 0–0 Air invoking arcan clones (Projectile 10/round)Summon · HP 10% of launcher · 3 AP / 2 MPProjectile-mirror — 3 AP · 10 damage
50 Arcane Discharge 4 1–6 Air area r1 : 20 + 10% per Arcane load, consumes all loadsDamage 17–23
65 Arcane Power 3 0–0 Air +25% damage 3t + gains 2 Arcane loads
80 Nether Tempest 3 1–6 Air DoT 10/turn 3t Arcane which also pushes on an adjacent enemy