

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 1–6 | Fire | area r1 : 26Damage 22–30 | |
| 1 | 3 | 1–6 | Water | 26 + removal 1 MP · applies 1 Gel (max 4)Damage 22–30 | |
| 1 | 2 | 1–5 | Fire | 14Damage 12–16 | |
| 2 | 2 | 1–3 | Neutral | teleport (without LdV) | |
| 4 | 3 | 1–5 | Air | 3x8Damage 20–28 | |
| 6 | 2 | 0–0 | Neutral | -20% damage sustained, 1 turn | |
| 9 | 2 | 1–4 | Air | removal 2 AP | |
| 13 | 4 | 0–0 | Air | 22 to enemiesDamage 19–25 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 5 | 2–7 | Fire | 50 · +30% on target burningDamage 43–57 | |
| 10 | 3 | 1–5 | Fire | 24 · +1 Ignition on hit (max 4)Damage 20–28 | |
| 20 | 4 | 1–3 | Fire | 30 in line · +1 Ignition along line (max 4)Damage 26–35 | |
| 20 | 3 | 1–5 | Fire | DETONATES Ignition: +115% damage per stack, consumes allDamage 14–18 | |
| 35 | 2 | 1–4 | Fire | 14; +30% on a burning target · +1 Ignition (max 4)Damage 12–16 | |
| 35 | 6 | 2–6 | Fire | area r2 : 44 the next turn, then the ground on fire 8/round (1 turn)Damage 37–51 | |
| 50 | 4 | 1–2 | Fire | 90° front cone, range 2: 24 + removal 1 AP (all) · +1 IgnitionDamage 20–28 | |
| 50 | 3 | 1–5 | Fire | DoT 9/turn 2t; on expiration explodes zone r1 (11) + rests | |
| 65 | 2 | 1–5 | Fire | 20 critical guaranteed + 1 IgnitionDamage 17–23 | |
| 80 | 2 | 0–0 | Fire | shield 30 + burns adjacent attackers 8 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–6 | Water | 36 + removal 2 MP · applies 1 Gel (max 4)Damage 31–41 | |
| 10 | 5 | 1–5 | Water | area r2 : 26 + removal 1 MP ; soil freezes (6/turn, -1 MP, 2 · SHATTER: +40% per Frost consumedDamage 22–30 | |
| 20 | 3 | 0–0 | Water | shield 35 | |
| 20 | 3 | 0–0 | Neutral | IMMUNISE 1 turn, cannot act | |
| 35 | 2 | 1–6 | Water | 14 · applies 1 Gel (max 4)Damage 12–16 | |
| 35 | 4 | 1–2 | Water | front cone 90°, range 2: 18 + removal 1 MP (all) · applies 1 Gel (max 4)Damage 15–21 | |
| 50 | 4 | 1–3 | Water | invokes an element of water (Gross Splash 12/turn as long as it lives)Summon · HP 30% of launcher · 4 AP / 3 MP | |
| 50 | 3 | 1–3 | Water | 14 + removal 1 MP; then the orb rolls 2 cells by pulsating 10 + removal 1 MPDamage 12–16 | |
| 65 | 2 | 1–6 | Water | 14 ; ×2,5 consumption 3+ Gel (cell is spent)Damage 12–16 | |
| 80 | 3 | 0–0 | Water | removal all MP (root) 1t + 1 Gel (all adjacent r2) |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–6 | Air | 22 · +1 Arcane load (max 5) · +10% per accumulated loadDamage 19–25 | |
| 10 | 3 | 0–0 | Air | 12 + push 2 cells (all)Damage 10–14 | |
| 20 | 4 | 1–4 | Air | removal 3 AP | |
| 20 | 2 | 0–0 | Neutral | +2 AP, 2 laps | |
| 35 | 2 | 1–6 | Air | 14 · +10% per accumulated Arcane loadDamage 12–16 | |
| 35 | 5 | 1–4 | Air | area r2 : 24 + attracts enemies of 1 cell towards centreDamage 20–28 | |
| 50 | 3 | 0–0 | Air | invoking arcan clones (Projectile 10/round)Summon · HP 10% of launcher · 3 AP / 2 MP | |
| 50 | 4 | 1–6 | Air | area r1 : 20 + 10% per Arcane load, consumes all loadsDamage 17–23 | |
| 65 | 3 | 0–0 | Air | +25% damage 3t + gains 2 Arcane loads | |
| 80 | 3 | 1–6 | Air | DoT 10/turn 3t Arcane which also pushes on an adjacent enemy |