Théran Codex Théran · Play
Warrior

Warrior

38Spells
10ArmsEarth
10FuryFire
10ProtectionAir

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.

Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.

Common spells

LevelSpellAP RangeElementEffect
1 Heroic Strike 3 1–1 Earth 28Damage 24–32
1 Charge 3 2–5 Neutral enemy street (adjacent cell) + 18 (T) · shield 15% max HP on landingDamage 15–21
1 Finishing Blow 2 1–1 Earth 16 ; ×1,9 if the target is under 30% HPDamage 12–16
2 Taunt 2 1–4 Air 8 + Caused 1 turnDamage 7–9
4 Whirling Strike 4 0–0 Earth 30 to all enemiesDamage 26–35
6 Thunderclap 4 0–0 Earth 22 + removal 1 MPDamage 19–25
9 Battle Cry 2 0–0 Neutral Allies: +10% damage, 2 turns
13 Second Wind 3 0–0 Neutral healing 10% HP max (does not scale Chance)

Arms

LevelSpellAP RangeElementEffect
10 Mortal Strike 5 1–1 Earth 40 (+5% per Momentum) + healing received -40% 2t · Rift: -8 res Earth (max -24)Damage 34–46
10 By the Sword 2 0–0 Neutral parries with the blade: −30% damage taken, 1 turn
20 Reap 4 1–2 Earth 28 in each cellDamage 24–32
20 Slam 4 1–1 Earth 26 + push 2 cells ; crashes against a wall : +10/cell blocked + Rooted 1t · Rift : -8 res Earth (max -24)Damage 22–30
35 Rend 3 1–1 Earth 24 · Rift : -8 res Earth (max -24) ; +1 MomentumDamage 20–28
35 Guard Breaker 4 1–2 Earth 30 + removal 1 APDamage 26–35
50 Bladestorm 6 0–0 Earth tournament: 34 to all adjacentDamage 29–39
50 Ripper 5 1–4 Earth area r1 persistent 2t : 20/turn left in
65 Colossus Smash 4 1–1 Earth 30 + target suffers +20% damage 2tDamage 26–35
80 Heroic Leap 3 2–5 Earth jump; 22 in zone r1 at landing · shield 15% Max HPDamage 19–25

Fury

LevelSpellAP RangeElementEffect
10 Bloodthirst 3 1–1 Fire 18 + bleeding 8/round, 2 turnsDamage 15–21
10 Tear 3 1–1 Fire bleeding 14/turn, 3 turns
20 Feeding Frenzy 5 0–0 Fire 20 all; consumes your bleeding (14 by bleeding) and treats you 30% of the damageDamage 17–23
20 Berserker Rage 2 0–0 Neutral +25% damage, +15% damage sustained, 2 turns
35 Slash 2 1–1 Fire bleeding 10/turn, 2 turns
35 Blood Howl 4 0–0 Fire 18 to all + bleeding 6/turn, 2 turnsDamage 15–21
50 Executioner 4 1–1 Fire 26 + consume your bleeding (10 each); ×2,2 si cible <30% HPDamage 22–30
50 Rampage 5 1–1 Fire 4×12 ; consumes your bleeding (+25%)Damage 41–55
65 Enraged Regeneration 3 0–0 Neutral healing 20% HP + -20% damage 2t
80 Piercing Howl 3 0–0 Air enemies -2 MP + -15% damage dealt 2t

Protection

LevelSpellAP RangeElementEffect
10 Shield Bash 3 1–1 Air 18 + removal 1 APDamage 15–21
10 Retaliation 2 0–0 Earth returns 50% of damage to Earth, 2 turns
20 Bulwark 3 0–0 Neutral shield 20% HP max, 2 turns (does not scale Chance)
20 Defensive Stance 2 0–0 Neutral +20% res, 1 turn; your Lock +3
35 Shield Slam 2 1–1 Air 14 + removal 1 MPDamage 12–16
35 Last Stand 3 0–0 Neutral shield 12% HP max + Ancre, 2 turns (does not scale Chance)
50 Intervene 3 1–5 Neutral leap to an ally OTHER than you: 30% of its damage suffered → you, 2 turns
50 Shockwave 4 1–2 Earth front cone 90°, range 2: 14 + removal 2 MP + dizzy 1t (all)Damage 12–16
65 Impending Victory 2 1–1 Air 18 + healed 12% HPDamage 15–21
80 Intercept 3 2–5 Air street on the enemy + 16 + CausedDamage 14–18