

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 1–6 | Fire | 24 · Solar — grows in Lunar Eclipse (empower the next Lunar spell +30%)Damage 20–28 | |
| 1 | 3 | 1–6 | Fire | 6 + DoT 7/round 2t · Lunar — grows in Solar Eclipse (empowering the next Solar spell +30%) | |
| 1 | 2 | 1–1 | Earth | 14Damage 12–16 | |
| 2 | 2 | 0–0 | Neutral | +2 MP this turn; +3 Dodge | |
| 4 | 3 | 0–5 | Water | healing 10/turn, 3 turns | |
| 6 | 3 | 0–0 | Earth | 15 to all adjacent enemiesDamage 13–17 | |
| 9 | 3 | 1–4 | Neutral | Rooted (MP=0), 1 round | |
| 13 | 2 | 0–0 | Neutral | healing 8% HP max (does not scale Chance) |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 5 | 2–7 | Fire | 46 · Solar; ×1,5 si cible <25% HPDamage 39–53 | |
| 10 | 5 | 1–5 | Fire | area r2 : 22 + DoT 5/turn, 2 turnsDamage 19–25 | |
| 20 | 3 | 1–5 | Fire | 12 ; your DoTs on target +1 turnDamage 10–14 | |
| 20 | 2 | 0–0 | Neutral | +25% damage, 2 turns | |
| 35 | 2 | 1–6 | Fire | 14 · Solar (empowering the next Lunar spell)Damage 12–16 | |
| 35 | 4 | 1–5 | Fire | area r1 : 18 + DoT 4/turn 2t · Lunar (empower the next Solar spell)Damage 15–21 | |
| 50 | 4 | 1–3 | Air | area r1 : 14 + pushes all from 2 cellsDamage 12–16 | |
| 50 | 4 | 1–3 | Fire | summons Sylvans (Branch Strike 11/turn while they live)Summon · HP 25% of launcher · 4 AP / 3 MP | |
| 65 | 3 | 1–5 | Fire | 10 + DoT 6/turn 3t to target AND adjacentDamage 9–12 | |
| 80 | 5 | 1–4 | Air | area r1 persistent 2t : 16 Arcane/turn |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–1 | Earth | 2×18 · Ironfur: 40% of damage inflicted → shieldDamage 31–41 | |
| 10 | 3 | 0–0 | Earth | 12 + Caused (all), 1 turnDamage 10–14 | |
| 20 | 2 | 0–0 | Neutral | +25% res, 1 turn | |
| 20 | 3 | 0–0 | Neutral | healing 15% HP max (does not scale Chance) | |
| 35 | 2 | 1–1 | Earth | 12 · Ironfur: 40% of damage inflicted → shieldDamage 10–14 | |
| 35 | 4 | 0–0 | Earth | 16 adjacent + removal 1 MP · Ironfur: 40% of damage → shieldDamage 14–18 | |
| 50 | 2 | 0–0 | Neutral | -50% damage sustained, 2 turns | |
| 50 | 3 | 2–5 | Earth | leap to enemy + 18 + Rooted 1tDamage 15–21 | |
| 65 | 3 | 0–0 | Earth | removal all MP (root) 1t (all adjacent r2) | |
| 80 | 4 | 1–1 | Earth | 2×16 + treats 40% of damageDamage 27–37 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–4 | Water | area r2 : healing 30 + the area heals 8/turn, 2 turns | |
| 10 | 4 | 0–0 | Water | treats the 3 most injured allies of 26 | |
| 20 | 2 | 0–5 | Water | healing 12/round, 3 turns (1/target) | |
| 20 | 6 | 0–99 | Water | treats ALL 35 allies (without LdV) | |
| 35 | 2 | 0–0 | Neutral | healing issued +20%, 2 laps | |
| 35 | 3 | 0–5 | Water | healing 14 + healing 6/turn, 2 turns | |
| 50 | 3 | 0–0 | Water | Tree shape: healing delivered +40%, 3 turns | |
| 50 | 3 | 0–5 | Water | 30 instant healing ; consumes an active HoT → +15 | |
| 65 | 2 | 1–5 | Water | dissipates 2 malus on an ally + healing 10 (an ally OTHER than you) | |
| 80 | 3 | 1–5 | Earth | 16 + removal 2 MP (Land, Scale Chance)Damage 14–18 |