

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 1–6 | Earth | 26Damage 22–30 | |
| 1 | 4 | 1–2 | Neutral | invokes the demon (diablotin: corrupted shot 18 (E)/turn) as long as he livesSummon · HP 25% of launcher · 6 AP / 2 MP | |
| 1 | 2 | 3–7 | Earth | 14 · range 3-7, without LdV · max 2/roundDamage 12–16 | |
| 2 | 3 | 1–6 | Water | area r1 : DoT 8/turn, 3 turns | |
| 4 | 4 | 1–4 | Water | 26 + treats you 100% of the damage inflictedDamage 22–30 | |
| 6 | 3 | 2–6 | Neutral | PULLS the target 1 cell + 10 (T)Damage 9–12 | |
| 9 | 2 | 0–0 | Neutral | shield 22 | |
| 13 | 2 | 1–3 | Neutral | pose a circle; recast: teleport to the circle |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–6 | Water | Growing DoT: 7 / 12 / 17 on 3 rounds | |
| 10 | 4 | 1–5 | Water | DoT 9/turn, 2 turns; expiration: explodes zone r1 (8) | |
| 20 | 4 | 1–5 | Water | area r1 : consumes your DoTs on each target (+20 direct), 15 by DoT, instantaneDamage 17–23 | |
| 20 | 2 | 1–5 | Neutral | +15% damage sustained, 2 turns | |
| 35 | 2 | 1–5 | Water | DoT 11/turn, 2 turns; treats you 50% of its damage | |
| 35 | 3 | 1–4 | Water | 16 + removal 1 MP; +5 if the target is under your DoTsDamage 14–18 | |
| 50 | 4 | 1–3 | Water | invoke the black eye (Rayon 11/turn); at summon, your DoTs +1 turnSummon · HP 25% of launcher · 4 AP / 2 MP | |
| 50 | 4 | 1–5 | Water | seed: on expiration/death explodes zone r2 (15) + applies Corruption | |
| 65 | 4 | 1–4 | Water | 24 + healed 50%; ×1,5 si cible <20% HPDamage 20–28 | |
| 80 | 3 | 1–6 | Water | 23 + Target undergoes +20% of DoTs 3tDamage 20–26 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 2 | 0–0 | Water | demonic metamorphosis: +20% to your degass, 3 turns | |
| 10 | 4 | 1–8 | Water | demon: +30% degat + shield 20, 2 turns | |
| 20 | 3 | 1–8 | Neutral | TUE your demon: shield 50 + your spells +20%, 2 turns | |
| 20 | 4 | 1–4 | Water | 26 + treats your demon by 50% of the damage inflictedDamage 22–30 | |
| 35 | 3 | 1–8 | Water | treats the demon of 35 | |
| 35 | 2 | 0–0 | Neutral | 20% of your damage suffered -> demon, 2 turns | |
| 50 | 3 | 0–0 | Water | shield 18 for you AND your demon | |
| 50 | 4 | 1–5 | Water | area r1 : 26Damage 22–30 | |
| 65 | 4 | 1–6 | Water | 32Damage 27–37 | |
| 80 | 3 | 0–0 | Water | +25% damage 3t + demon +30% |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 6 | 1–6 | Earth | 70 · HAVOC: copy 30% on an adjacent · ×1,5 si cible <20% HPDamage 60–81 | |
| 10 | 3 | 1–5 | Earth | 31; +10 if the target is under DoT · HAVOC: 30% copy on an adjacentDamage 26–36 | |
| 20 | 5 | 2–6 | Earth | area r2 : 22 ; soil burns 6/turn, 3 turnsDamage 19–25 | |
| 20 | 4 | 0–0 | Earth | 16 + push 1 cell (all)Damage 14–18 | |
| 35 | 2 | 1–5 | Earth | 17 · HAVOC: 30% copy on an adjacentDamage 14–20 | |
| 35 | 6 | 2–5 | Earth | area r2 : 42 next roundDamage 36–48 | |
| 50 | 5 | 1–4 | Earth | drop an Infernal (Crush 10/turn zone r1 as long as it lives)Summon · HP 30% of launcher · 4 AP / 2 MP | |
| 50 | 3 | 1–5 | Fire | 12 + burn 8/turn 3t (Fire, Scale Strength)Damage 10–14 | |
| 65 | 2 | 0–0 | Fire | +25% damage 3t + your next 2 spells -1 AP | |
| 80 | 3 | 0–0 | Water | enemies -2 MP -1 AP |