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Warlock

Warlock

38Spells
10AfflictionWater
10DemonologyWater
10DestructionEarth

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.

Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.

Common spells

LevelSpellAP RangeElementEffect
1 Shadow Bolt 3 1–6 Earth 26Damage 22–30
1 Summon Demon 4 1–2 Neutral invokes the demon (diablotin: corrupted shot 18 (E)/turn) as long as he livesSummon · HP 25% of launcher · 6 AP / 2 MPCorrupt shooting — 2 AP · 18 damageDemonic Charge — 2 AP · the demon loads the target + 24 (E)Devour — 3 AP · the demon devours: 26 (E) ×1,5 si cible <25% HPDemonic Storm — 3 AP · the tournament demon (auto r1) : 18 (E)
1 Shadow Bane 2 3–7 Earth 14 · range 3-7, without LdV · max 2/roundDamage 12–16
2 Corruption 3 1–6 Water area r1 : DoT 8/turn, 3 turns
4 Drain Life 4 1–4 Water 26 + treats you 100% of the damage inflictedDamage 22–30
6 Spectral Grasp 3 2–6 Neutral PULLS the target 1 cell + 10 (T)Damage 9–12
9 Blood Pact 2 0–0 Neutral shield 22
13 Teleportation Circle 2 1–3 Neutral pose a circle; recast: teleport to the circle

Affliction

LevelSpellAP RangeElementEffect
10 Agony 3 1–6 Water Growing DoT: 7 / 12 / 17 on 3 rounds
10 Instability 4 1–5 Water DoT 9/turn, 2 turns; expiration: explodes zone r1 (8)
20 Soul Harvest 4 1–5 Water area r1 : consumes your DoTs on each target (+20 direct), 15 by DoT, instantaneDamage 17–23
20 Curse of Frailty 2 1–5 Neutral +15% damage sustained, 2 turns
35 Black Fever 2 1–5 Water DoT 11/turn, 2 turns; treats you 50% of its damage
35 Dread 3 1–4 Water 16 + removal 1 MP; +5 if the target is under your DoTsDamage 14–18
50 Dark Eye 4 1–3 Water invoke the black eye (Rayon 11/turn); at summon, your DoTs +1 turnSummon · HP 25% of launcher · 4 AP / 2 MPemptiness radius — 3 AP · 11 damage
50 Seed of Corruption 4 1–5 Water seed: on expiration/death explodes zone r2 (15) + applies Corruption
65 Drain Soul 4 1–4 Water 24 + healed 50%; ×1,5 si cible <20% HPDamage 20–28
80 Haunt 3 1–6 Water 23 + Target undergoes +20% of DoTs 3tDamage 20–26

Demonology

LevelSpellAP RangeElementEffect
10 Metamorphosis 2 0–0 Water demonic metamorphosis: +20% to your degass, 3 turns
10 Demonic Reinforcement 4 1–8 Water demon: +30% degat + shield 20, 2 turns
20 Sacrifice 3 1–8 Neutral TUE your demon: shield 50 + your spells +20%, 2 turns
20 Tribute of Flesh 4 1–4 Water 26 + treats your demon by 50% of the damage inflictedDamage 22–30
35 Health Channel 3 1–8 Water treats the demon of 35
35 Spirit Link 2 0–0 Neutral 20% of your damage suffered -> demon, 2 turns
50 Symbiosis 3 0–0 Water shield 18 for you AND your demon
50 Hand of Gul'dan 4 1–5 Water area r1 : 26Damage 22–30
65 Demonic Strike 4 1–6 Water 32Damage 27–37
80 Demonic Tyrant 3 0–0 Water +25% damage 3t + demon +30%

Destruction

LevelSpellAP RangeElementEffect
10 Chaos Bolt 6 1–6 Earth 70 · HAVOC: copy 30% on an adjacent · ×1,5 si cible <20% HPDamage 60–81
10 Conflagrate 3 1–5 Earth 31; +10 if the target is under DoT · HAVOC: 30% copy on an adjacentDamage 26–36
20 Rain of Fire 5 2–6 Earth area r2 : 22 ; soil burns 6/turn, 3 turnsDamage 19–25
20 Shadow Fury 4 0–0 Earth 16 + push 1 cell (all)Damage 14–18
35 Burning Shock 2 1–5 Earth 17 · HAVOC: 30% copy on an adjacentDamage 14–20
35 Cataclysm 6 2–5 Earth area r2 : 42 next roundDamage 36–48
50 Summon: Infernal 5 1–4 Earth drop an Infernal (Crush 10/turn zone r1 as long as it lives)Summon · HP 30% of launcher · 4 AP / 2 MPCrushing — 3 AP · 10 damage
50 Immolate 3 1–5 Fire 12 + burn 8/turn 3t (Fire, Scale Strength)Damage 10–14
65 Dark Soul 2 0–0 Fire +25% damage 3t + your next 2 spells -1 AP
80 Howl of Terror 3 0–0 Water enemies -2 MP -1 AP