

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2–6 | Air | 26Damage 22–30 | |
| 1 | 3 | 1–2 | Neutral | summons the companion (a wolf — with its own spellbar and AP)Summon · HP 40% of launcher · 6 AP / 3 MP | |
| 1 | 2 | 1–5 | Air | 14Damage 12–16 | |
| 2 | 2 | 0–0 | Neutral | down 2 cells + Run +4 this turn | |
| 4 | 3 | 1–5 | Water | poison 10/turn, 3 turns | |
| 6 | 4 | 2–5 | Air | area r1 : 22Damage 19–25 | |
| 9 | 3 | 1–4 | Air | trap: Rooted (MP=0) 1 turn | |
| 13 | 2 | 0–0 | Neutral | -20% damage sustained + Flight +2, 1 turn |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 5 | 3–8 | Air | 48 · +7%/case beyond 4 · ×1,6 si cible <25% HPDamage 41–55 | |
| 10 | 4 | 1–3 | Air | 26 in each cellDamage 22–30 | |
| 20 | 3 | 1–4 | Air | 15 + push 2 cellsDamage 13–17 | |
| 20 | 2 | 0–0 | Neutral | +2 Range, 2 turns | |
| 35 | 4 | 3–7 | Air | 30 (without LdV)Damage 26–35 | |
| 35 | 5 | 2–5 | Air | area r2 : 14 + rain of arrows 12/turn 2tDamage 12–16 | |
| 50 | 2 | 0–0 | Neutral | +20% to your damage, 3 laps | |
| 50 | 5 | 2–7 | Air | 5×11, ignores 20% resistDamage 47–63 | |
| 65 | 4 | 2–6 | Fire | the arrow is planted, detonated at the turn following zone r1 : 34 (Fire, scale Agi)Damage 29–39 | |
| 80 | 2 | 2–6 | Air | 14 + removal 2 MPDamage 12–16 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 2 | 0–0 | Neutral | companion +30% damage this turn | |
| 10 | 2 | 0–0 | Neutral | 20% of your damage suffered → companion, 2 laps | |
| 20 | 2 | 1–3 | Earth | 16 · range 1-3 · max 3/roundDamage 14–18 | |
| 20 | 4 | 2–6 | Earth | 40 ; ×1,8 si cible <20% HPDamage 34–46 | |
| 35 | 2 | 0–6 | Neutral | treats the companion of 28 | |
| 35 | 4 | 2–5 | Earth | area r2 : 20Damage 17–23 | |
| 50 | 3 | 0–0 | Neutral | you and the companion: +15% damage, 3 laps | |
| 50 | 3 | 2–6 | Earth | 12 + bleeding 8/turn 2t; energizing companion (+15% 2t)Damage 10–14 | |
| 65 | 4 | 1–4 | Earth | invokes 3 temporary fawns (Morse 8/turn each)Summon ×3 · HP 20% of launcher · 6 AP / 3 MP | |
| 80 | 2 | 1–6 | Earth | the companion leapt and stunned (removal 3 AP + root 1t) |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 3 | 1–1 | Water | 30 + poison 6/turn, 2 turns | |
| 10 | 4 | 1–1 | Water | 2×18; +1 turn to your DoTs on targetDamage 36–48 | |
| 20 | 4 | 1–3 | Water | area r1 : 16 + acid 6/turn, 2 turns | |
| 20 | 3 | 2–4 | Air | PULLS the target into melee + 12Damage 10–14 | |
| 35 | 2 | 1–1 | Water | 10 + poison 4/turn, 2 turns | |
| 35 | 4 | 0–0 | Water | 18 to all adjacent; +1 turn to your DoTs on targetsDamage 15–21 | |
| 50 | 4 | 1–4 | Water | trap: at trigger, zone r1 — 20 + acid 6/turn, 2 turnsDamage 17–23 | |
| 50 | 3 | 0–0 | Neutral | you + the companion +20% damage 3t | |
| 65 | 3 | 1–4 | Earth | trap: Rooted 1t + bleeding 8/turn 2t at trigger | |
| 80 | 5 | 1–1 | Earth | 4×14 in frontal cone 90°, range 1 (Land, Scale Chance)Damage 48–64 |