

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.
Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 1–6 | Air | 26 · +1 Static (max 4)Damage 22–30 | |
| 1 | 3 | 1–3 | Air | totem: zap the nearest enemy (r3) 10/roundSummon, fixed · HP 15% of launcher | |
| 1 | 2 | 1–4 | Air | 14 · +1 Static · without LdV · max 3/roundDamage 12–16 | |
| 2 | 2 | 0–0 | Neutral | +2 MP this round | |
| 4 | 4 | 0–5 | Water | healing 35 | |
| 6 | 3 | 1–3 | Water | totem: treats r2 allies of 8/roundSummon, fixed · HP 15% of launcher | |
| 9 | 5 | 1–5 | Air | 24, rebound 2× (r3, -30%/saut)Damage 20–28 | |
| 13 | 3 | 1–3 | Neutral | totem: ally r2 -15% damage sustainedSummon, fixed · HP 15% of launcher | |
| 16 | 2 | 1–6 | Neutral | moves all your totems around the targeted cell |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–6 | Air | 30 (+5% per Static) + removal 1 APDamage 26–35 | |
| 10 | 5 | 1–5 | Air | area r2 : 20 ; the ground trembles (6/turn, -1 MP, 2 (rounds)Damage 17–23 | |
| 20 | 3 | 1–3 | Air | totem: enemies r2 -1 MPSummon, fixed · HP 15% of launcher | |
| 20 | 3 | 0–0 | Neutral | repeat your last Air spell on the same target at 50% | |
| 35 | 2 | 1–4 | Air | 16 + removal 1 APDamage 14–18 | |
| 35 | 6 | 1–5 | Air | area r2 : 40Damage 34–46 | |
| 50 | 4 | 1–3 | Air | invokes an element (flame salve 12/turn as long as it lives)Summon · HP 30% of launcher · 4 AP / 2 MP | |
| 50 | 4 | 1–6 | Fire | 34 Fire (Agi scale); criteria guaranteed vs slow down; consumption static +15%/loadDamage 29–39 | |
| 65 | 4 | 1–6 | Air | 36 + target suffers +15% damage 2tDamage 31–41 | |
| 80 | 2 | 1–5 | Water | 14 + removal 2 MPDamage 12–16 |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 4 | 1–1 | Air | 2×20 · +1 Maelström (max 2)Damage 34–46 | |
| 10 | 3 | 1–1 | Air | 26 · +1 Maelström (max 2)Damage 22–30 | |
| 20 | 4 | 0–0 | Air | 22 + removal 1 MP · SURCHARGE : consumes the Maelström, +35% per loadDamage 19–25 | |
| 20 | 2 | 0–0 | Neutral | +8 flat damage on your mixed blows, 2 turns | |
| 35 | 2 | 1–3 | Air | 14 · +1 Maelström · range 1-3 · max 3/roundDamage 12–16 | |
| 35 | 4 | 1–3 | Air | 30 · consumes the Maelström: +30% per loadDamage 26–35 | |
| 50 | 3 | 1–3 | Air | totem: ally r2 +15% damageSummon, fixed · HP 15% of launcher | |
| 50 | 4 | 1–3 | Air | invoke spirit wolves (Morse 11/turn as long as they live)Summon · HP 25% of launcher · 4 AP / 3 MP | |
| 65 | 2 | 2–5 | Air | leap to enemy + 16Damage 14–18 | |
| 80 | 2 | 0–0 | Air | -30% damage 2t + returns 20% of damage sustained in Air |
| Level | Spell | AP | Range | Element | Effect |
|---|---|---|---|---|---|
| 10 | 5 | 0–4 | Water | area r2 : healing 30 Allies | |
| 10 | 2 | 0–5 | Water | healing 18 | |
| 20 | 3 | 1–3 | Neutral | totem: dissipates 1 debuff/turn on r2 alliesSummon, fixed · HP 15% of launcher | |
| 20 | 3 | 0–0 | Neutral | healing delivered +30%, 2 laps | |
| 35 | 3 | 1–4 | Water | area r1 : cared allies 7/turn, 2 turns | |
| 35 | 3 | 0–4 | Water | shield 28 | |
| 50 | 4 | 1–3 | Water | totem: treats r2 allies of 14/roundSummon, fixed · HP 15% of launcher | |
| 50 | 4 | 0–5 | Water | healing 20, rebound 2× (−25%/saut), maximum 3 cells per rebound, priority to the most injured allies within range | |
| 65 | 4 | 1–3 | Air | totem: r2 alloys -20% damage sustained 2tSummon, fixed · HP 15% of launcher | |
| 80 | 2 | 0–5 | Water | 16 instant healing + HoT 8/round 3t | |
| 80 | 3 | 1–6 | Water | 20 · range 1-6Damage 17–23 | |
| 80 | 3 | 1–5 | Water | 18 damage (enemy) OR healing 22 (allied)Damage 15–21 |