Théran Codex Théran · Play
Shaman

Shaman

41Spells
10LightningAir
10EnhancementAir
12RestorationWater

Common spells are accessible regardless of specialization; each specialization adds its own, starting at level 10. The level indicated is the level to which the spell opens.

Each throw draws its damage in a range of ±15% around the base of the spell: it is it that is indicated under each effect. It does not take into account your characteristics, nor your damage, nor the resistances of the target, which move it whole; critical shots are a second draw, over it.

Common spells

LevelSpellAP RangeElementEffect
1 Lightning Bolt 3 1–6 Air 26 · +1 Static (max 4)Damage 22–30
1 Lightning Totem 3 1–3 Air totem: zap the nearest enemy (r3) 10/roundSummon, fixed · HP 15% of launcherZap — 10 damage
1 Spark 2 1–4 Air 14 · +1 Static · without LdV · max 3/roundDamage 12–16
2 Ghost Wolf 2 0–0 Neutral +2 MP this round
4 Healing Wave 4 0–5 Water healing 35
6 Healing Totem 3 1–3 Water totem: treats r2 allies of 8/roundSummon, fixed · HP 15% of launcherHealing aura - 8 damage
9 Chain Lightning 5 1–5 Air 24, rebound 2× (r3, -30%/saut)Damage 20–28
13 Guardian Totem 3 1–3 Neutral totem: ally r2 -15% damage sustainedSummon, fixed · HP 15% of launcher
16 Totemic Projection 2 1–6 Neutral moves all your totems around the targeted cell

Lightning

LevelSpellAP RangeElementEffect
10 Overload 4 1–6 Air 30 (+5% per Static) + removal 1 APDamage 26–35
10 Tempest 5 1–5 Air area r2 : 20 ; the ground trembles (6/turn, -1 MP, 2 (rounds)Damage 17–23
20 Binding Totem 3 1–3 Air totem: enemies r2 -1 MPSummon, fixed · HP 15% of launcher
20 Storm Echo 3 0–0 Neutral repeat your last Air spell on the same target at 50%
35 Lightning Flash 2 1–4 Air 16 + removal 1 APDamage 14–18
35 Thunderstorm 6 1–5 Air area r2 : 40Damage 34–46
50 Fire Elemental 4 1–3 Air invokes an element (flame salve 12/turn as long as it lives)Summon · HP 30% of launcher · 4 AP / 2 MPFlaming sword — 3 AP · 12 damage
50 Lava Burst 4 1–6 Fire 34 Fire (Agi scale); criteria guaranteed vs slow down; consumption static +15%/loadDamage 29–39
65 Elemental Volley 4 1–6 Air 36 + target suffers +15% damage 2tDamage 31–41
80 Frost Shock 2 1–5 Water 14 + removal 2 MPDamage 12–16

Enhancement

LevelSpellAP RangeElementEffect
10 Stormstrike 4 1–1 Air 2×20 · +1 Maelström (max 2)Damage 34–46
10 Blade Fury 3 1–1 Air 26 · +1 Maelström (max 2)Damage 22–30
20 Tremor 4 0–0 Air 22 + removal 1 MP · SURCHARGE : consumes the Maelström, +35% per loadDamage 19–25
20 Rock Weapons 2 0–0 Neutral +8 flat damage on your mixed blows, 2 turns
35 Lightning Blade 2 1–3 Air 14 · +1 Maelström · range 1-3 · max 3/roundDamage 12–16
35 Maelstrom Discharge 4 1–3 Air 30 · consumes the Maelström: +30% per loadDamage 26–35
50 Windfury Totem 3 1–3 Air totem: ally r2 +15% damageSummon, fixed · HP 15% of launcher
50 Spirit Wolves 4 1–3 Air invoke spirit wolves (Morse 11/turn as long as they live)Summon · HP 25% of launcher · 4 AP / 3 MPSpectral bite — 3 AP · 11 damage
65 Spirit Leap 2 2–5 Air leap to enemy + 16Damage 14–18
80 Lightning Shield 2 0–0 Air -30% damage 2t + returns 20% of damage sustained in Air

Restoration

LevelSpellAP RangeElementEffect
10 Healing Tide 5 0–4 Water area r2 : healing 30 Allies
10 Surge 2 0–5 Water healing 18
20 Purification Totem 3 1–3 Neutral totem: dissipates 1 debuff/turn on r2 alliesSummon, fixed · HP 15% of launcher
20 Tidal Spirit 3 0–0 Neutral healing delivered +30%, 2 laps
35 Soothing Rain 3 1–4 Water area r1 : cared allies 7/turn, 2 turns
35 Tidal Shield 3 0–4 Water shield 28
50 Healing Tide Totem 4 1–3 Water totem: treats r2 allies of 14/roundSummon, fixed · HP 15% of launcherMarée - 14 damage
50 Chain Heal 4 0–5 Water healing 20, rebound 2× (−25%/saut), maximum 3 cells per rebound, priority to the most injured allies within range
65 Spirit Link Totem 4 1–3 Air totem: r2 alloys -20% damage sustained 2tSummon, fixed · HP 15% of launcher
80 Undulating Wave 2 0–5 Water 16 instant healing + HoT 8/round 3t
80 Foam Blade 3 1–6 Water 20 · range 1-6Damage 17–23
80 Undertow 3 1–5 Water 18 damage (enemy) OR healing 22 (allied)Damage 15–21