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Loading…Unknown characterNo character goes by this name. They may have been renamed or left Théran.Character sheet unavailable right now.This character’s equipment cannot be verified right now.Level {P0}{P0} XPRank {P0} on the leaderboardNo equipment worn.MountRelic{P0} points investedHealthPrimary statsCombatPositioning & LockResistancesTier {P0}No guildRogueWarriorPaladinHunterPriestShamanMageWarlockDruidHumanDwarfGnomeElfThreshold ExileVigil ElfOrcTrollAurochsRecalledGoblinWeaponHeadgearCloakAmuletRingBeltBootsShieldStrengthIntelligenceAgilityChanceVitalityWisdomAPMPRangeSummonsInitiativeLockDodgeAP removalMP removalAP resistanceMP resistanceCritical chance %DamageEarth damageFire damageAir damageWater damageHealingPowerEarth resistance %Fire resistance %Air resistance %Water resistance %ProspectingEarthFireAirWaterChanceVitalityIntelligenceAgilityStrengthEarth damageLockDodgeWater damageEarth resistanceAir damageInitiativeFire damageFire resistanceWater resistanceProspectingWisdomAir resistanceDamageCriticalAPRangeAP removalMPPowerMP resistanceHealingMP removalSummonAP resistanceBoune AmuletBoune RingBoune BootsBoune BeltBoune HeadgearSporet RemainsBoune SwordBoune CloakMyconid RemainsBlue Peep RemainsYellow Peep RemainsRed Peep RemainsGreen Peep RemainsGolden Peep RemainsIron RingBraided RingAsh BowWooden ShieldIron DaggerAlpha Wolf RemainsRope SandalsSpore RingMycelial StaffNettle CloakWellspring CloakWellspring BeltWellspring HeadgearFungal HeadgearBlue Peep AmuletYellow Peep AmuletRed Peep AmuletGreen Peep AmuletApprentice's StaffBlue Peep CloakYellow Peep CloakRed Peep CloakGreen Peep CloakStraw HatBlue Peep HeadgearYellow Peep HeadgearRed Peep HeadgearGreen Peep HeadgearFang AmuletAlpha Wolf BowFeather WandBraided BeltWolf Cub DaggerWalking Bramble RemainsTrinket RingSap WandBonewalker RemainsLich RemainsSkeleton King RemainsShore HatchetFisher's PendantScout's BowShore BootsTravel CloakBone SwordMother Bramble WandGnarled StaffGlutton's BeltRaw Iron HammerProwler's BootsFur CloakTool BeltSleeper's AmuletWellspring BowHunter's BootsShepherd's ShieldNettle BeltEmber SwordBurning Marsh BeltMiner's BeltUndertow BladeIron BucklerHorsehair RingSap BeltAlpha's NecklaceRoyal BucklerWolfhunter's RingMouflon BootsTracker's CloakHerdsman's StaffPerformer’s CloakShepherd's BeltInitiate's HeadgearClover AmuletMouflon AmuletBile WandWisp StaffPeddler's BootsBone HelmetCoral DaggerCopper RingBone BeltPlains Ram RemainsBonewalker's SwordCopper RoundshieldScavenger's BowMouflon CloakMushroom HatFeverish DaggerPelote RemainsMouflon Warlord RemainsSewerworker's BootsAsh BootsBile CloakAsh CloakMouflon HeadgearWarlord's NecklaceLittle King's CrownMarsh DaggerWill-o'-the-Wisp RemainsMouflon Bruiser RemainsCopper AxeBramble PaviseReed AmuletMire Toad RemainsRoyal Mouflon RemainsTwin-Bile AmuletAsh AmuletSetback RingBurning Peat WandMire WandFord BootsFirst Leap BootsMuddy Ford BootsPhylactery HatBurning HeadgearLeech RemainsCharnel ReaperTidal BladeMouflon HammerHooped Oak StaffCurrent BowZephyr BootsZephyr CloakMireling RemainsWisp RingWisp BowBurning Charnel BootsWisp Ember CloakAshwind BeltCurrent BeltMireheart BeltZephyr BeltZephyr HeadgearAncient Willow RemainsPhylactery GreatbowBone SignetSteel ShieldCurrent SabreTailwind CloakMire AmuletPhylactery RingLich's StaffMist CloakMireling HammerSeafoam BowTanners' BeltHuntsman's CollarVital Bulwark RingSpring BootsSilver ShieldRoyal Down StaffTalon BootsTalon DaggerGriffin RemainsWar FeathersGriffin RingEagerness BootsBlazing SwordSkytalonNacre PendantForge AmuletEagle Owl AmuletGranite BowGranite BootsGranite CloakShell BeltCelestial Roc RemainsMireling AegisArmored SwordGranite AmuletSteam RingAbyss RingTrade Winds RingFour Winds RingGust RingRetreat RingUnyielding Rock RingWave StaffRoc StaffLast Breath BeltRaw Granite HelmRoc HammerDepths MaceFurnace BootsFurnace CloakDiver's CloakMother-of-Pearl BeltCrab BeltWind RapierFurnace AmuletVulture BowPeak WandMoray BootsDuelist's BeltFurnace HeadgearTidal Crab RemainsMistral MantlePearlescent WandPredator CloakNaiad WandReprieve CloakNaiad HoodPearl NecklaceCoral HelmTalon TalismanLeviathan AmuletCadence RingPit Leviathan RemainsStorm MantleOssuary BulwarkBlazing AxeBerserker's BeltStriker's BeltCutting-Wind BootsVenomous RingGolden Scarab RemainsDune Serpent RemainsSerpent WandSand-Covered BootsGremlin BootsBestial Pact CloakDune DaggerColossal Scorpion RemainsSirocco KrisEmber BootsEmber CloakWeapon Master's HatHarpy RemainsRoyal Vulture RemainsTwin-Wind RingHorizon RingQuicksand BowAmber WandEmber WandNorth Wind BootsDune CloakBuccaneer's HoodFoam BeltEmber BeltEmber HeadgearGuardian's ShieldScorpion AxeObsidian RingReef BootsReef CloakSandworm BeltSandworm RemainsOverflow TalismanTwin-Flame AmuletElemental Telluric RingReef WandVenomous WandSand Colossus CloakAbyssal Diver's CloakSandworm ScytheBurning FlambergeReef MaskFirefly MedallionReef PendantTelluric ScepterSandworm AmuletHowling Dune RingMagma RingBlaze BowMagma StaffElemental BootsMagma BootsReef BeltMagma CrownGremlin Miner RemainsMoray Eel RemainsScorpion GreatbowFiery Duel RingBanshee RemainsNaiad RemainsTwin Seasons RingBurning Heart StaffTelluric BeltWandering Shadow RemainsSpectral Knight RemainsGranite HelmZenith MedallionGranite PaviseShadow Bond AmuletFencer's RingHeart of the Mountain RemainsFire-Silk CloakMiststep BootsMagma Elemental RemainsRock Golem RemainsPetrified GreatbowEctoplasmic BootsKaleidoscope HatAbyssal Lily RingFuneral-Veil BeltBrazier MaulDrakonid HelmetSea Spray BeltFallen King RemainsAbyssal WandColossus BootsShattered Sun ShieldAstral Swarm CloakBurning Scales BeltGuardian's BeltShroud BeltTwin-Flame DiademLava AxeStorm HelmThunderstorm PendantClaw WandGeyser AmuletPack Leader's AmuletHeadwinds RingThunderstorm StaffWyvern BootsIncandescent Ankle BootsPyre CloakColossus BeltSpectral CrownBanshee ScytheScale CloakSpectral CloakRift HoodGust HoodFallen King's SignetDrakonid Warrior RemainsDrakonid Mage RemainsWyvern RemainsDragonblood SpellbookAbyssal BladeBulwark MantleAbyssal SandalsDepths TalismanTidal TiaraDraconic AmuletRift RingGust RingTeardrop RingWyvern BowLeviathan BowWyvern BootsBlack Veil ShieldRift CameoStorm BeltTitanic BeltElemental CrownRift DaggerGust DaggerStorm King's HelmTitan's HelmRift MantleGust PearlGust VeilLeviathan VeilRoc RemainsStorm BootsDepths BootsStorm CloakAbyss BeltDepths BeltAbyss MantleTitanic MantleAbyss CrownDepths DaggerAncient Dragon RemainsTitanic GreavesStorm BladeTitan's HammerDepths MaskAbyss SandalsFallen King's RingTeardrop WandAbyss WandPyre WandDepths CloakFallen Knight's BladeTitan's MedallionStorm PendantAbyss PearlAncient Dragon's BreathAbyssal TalismanPhysicalTwin Blades: recast bonus +25%→+40%Blade Dance: cooldown −1+10% damage against targets at full HPRoll: 2→3 cellsAfter a kill: +2 AP (1/turn)Dodge +3Execution: threshold 30%→50% HPAmbush cooldown resets on every killYour critical hits deal ×1.75 damagePoisonDeadly Poison: +1 turnVirulent Vial: area radius 1→2Paralysing Venom: 3 per AP instead of 2Venom Nova: cooldown −1Your poisons ignore 10% resistanceCasting Deadly Poison restores 1 AP (1/turn)Your DoTs can critically strikePatient Zero: ALL your poisons are contagious (when the target dies, they spread within 2 cells)Envenom: +6 damageSubtletyParalyzing Strike: MP removal from behind 3→4Needle Trap: 2 active traps at onceSmoke Bomb: also removes 1 MPShadowstep: cooldown −1Garrote: lasts 2 turnsEvasion: −20% to incoming AP/MP removalAfter a teleport: next spell costs −1 APEnemies escaping your Lock lose 1 APYour MP removal deals 6 Air damage per point removedArmsBy the Sword: cooldown 3→2Sunder Armor: +14 per Rift step instead of +10Slam: push distance 2→3Charge: cooldown −1+10% damage if no ally is adjacentMortal Strike: −40%→−60% healingTargets <50% HP: your Earth spells deal +20% damageMortal Strike: cooldown 2→1Weapon Mastery: ignores 10%→20% resistanceFuryBloodthirst: bleeding lasts +1 turnTear: +4 per tickBloodthirst: costs 10% of your HP instead of 15%Feeding Frenzy: cooldown −1Heals you for 20% of the damage dealt by your bleedsEnrage: maximum +25%→+35%Below 50% HP: +1 AP at the start of your turnsYour bleeds also tick when the target moves (max 1/turn)Bloodthirst also grants +2 MPProtectionShield Bash: AP removal 1→2Taunt: range 1-4→1-6Bulwark: 15%→20% HPRetaliation: damage reflected 50%→70%+5% resistance per adjacent enemy (max +15)Defensive Stance: an additional +3 LockBulwark also protects your alliesAn enemy escaping your Lock takes 25 Air damageYour Taunts last 2 turnsRetributionRelentless Sentence: Verdict +35%→+50% per SealDivine Storm: radius 1→2Winged Wrath: cooldown −1Consecration: +8 damageZeal: Crusader Strike generates 2 SealsTemplar Blade: +15% against a target adjacent to an allyDivine Shield: you can act (−50% damage taken instead of immunity)Verdict: cooldown 2→1Your Earth critical hits heal the most injured ally for 15ProtectionHammer of Justice: AP removal 2→3Avenging Shield bounces to a 2nd enemyCrusader's Guard: 30%→40%Devotion Aura: radius 2→3Blessing: +10%→+15% resistanceLock +3Guard: Devotion Aura also protects your allies1st time below 30% HP per combat: shield for 30% max HPAvenging Shield: +8 damageHolyHoly Light: 4→3 APDawn: cooldown 1→0Blessing: 2 targetsLay on Hands: cooldown −1Light of Dawn: healing +8Target <50% HP: your healing +20%Grace: healing critical multiplier ×1.5→×2Dawn applies a shield for 10Steed: also benefits your alliesMarksmanshipPiercing Shot: line length 3→4Scattering Arrow: push distance 2→3Flare: cooldown −1Kill Shot: minimum range 3→2Targets ≥4 cells away: +10% damageDisengage: cooldown −1Kill Shot: +7%→+10% per cell beyond 4+1 Range (stacks with Lynx Eye: +2 total)After your 1st Air spell of the turn: next spell costs −1 APBeastsCompanion: +20% HPLeap: the companion makes the target bleed (6/turn, 2 turns)Roar: MP removal 1→2Raised Whip: +30%→+50%Command: Guard: takes 2 hitsCall Companion: 2/combat+1 Summons (total +2)The companion hits harder (Bite +6)Companion kill: you gain 2 AP (1/turn)SurvivalSerpentine Spear: poison lasts +1 turnAcid Bomb: radius 1→2Harpoon: cooldown −1Tracker: +15%→+25%Traps: 2 active at once+10% melee damageYour DoTs on adjacent targets also tick at the end of YOUR turn, at 50%Harpoon: can target an ally (pulls them toward you — rescue)On kill: Disengage is free this turnHolyRenew: +1 turnSanctuary: radius 1→2Soothe: +5 healingPrayer of Mending: cost 5→4 APGuardian Angel: cooldown −1Serenity: after Soothe, your next spell costs −1 APTarget <30% HP: your healing ×1.3Guardian Angel leaves the target at 15% HP instead of 1Lingering Light: conversion 60%→100%DisciplineBarrier: +10Penance: range 1-4→1-6Evangelism: cooldown −1Absolution: Penance heals for 80% of damage dealt (instead of 60%)Power Word: Shield: +10Suppressed Pain: 2 targetsEvangelism: +1 turnBroken shield: 15 Fire damage in radius 1 around the wearerBarrier restores 1 AP to the caster (1/turn)ShadowPain: +1 turnDevouring Plague: radius 1→2Voidform: opens from 4 InsanityMind Blast: bonus +10→+20Ascension: +2 Insanity generated (5 instead of 3)Holy Nova: +50% damage, no longer healsYour DoTs can critically strikeKill a target affected by your DoTs: +2 APShadow Form: +10%→+15% damageElementalOverload: AP removal 1→2Lightning Totem: zap damage 10→14Earthquake: cooldown −1Chain Lightning: 2→3 bouncesStorm Echo: 50%→70%Overload: +7.5% per Static stack (instead of +5%)Earthquake: the ground quakes harder (8/turn)+15% Air damage against targets within ≤2 cells of one of your totemsLightning Bolt: +20% damageEnhancementStormstrike: cooldown 1→0Tremor: MP removal 1→2Rock Weapons: +8→+12Overload: Tremor +35%→+45% per Maelstrom stackGhost Wolf: cooldown −1After an Air spell: next strike +10%Stormstrike: 3 hitsYour melee strikes heal you for 10% of the damage dealtBlade Fury: +2 Maelstrom instead of +1RestorationSurge: +6Healing Totem: 8→12/turnHealing Tide: cooldown 1→0Tidal Spirit: +30%→+50%Tougher Purification Totem (+10% HP)Tides: aura radius increased by an additional +1Tougher Healing Totem (+10% HP)Healing Wave grants +10% resistance for 1 turnAlly within radius 3 falling below 30% HP: automatic heal for 15 (1/turn)FireBlaze: +1 Ignition per hitFlaming Breath: line length 3->4Pyroblast: cooldown -1Combustion: cooldown -1The Combustion detonation ignores 10% resistanceFireball: area radius 1->2Ignited target: Pyroblast +30%After Combustion: next Fire spell +20%A Fire critical hit: +1 AP this turn (max 1/turn)FrostFrostbolt: MP removal 1->2Blizzard: cooldown -1Ice Barrier: +15Freezing Bolt: cooldown 1->0Winter Frailty: also +10% damage against slowed targetsIce Block: cooldown -1Targets at 0 MP: your Water spells deal +25% damageBroken barrier: frost within radius 1 (removes 2 MP)All your MP removal effects: +1ArcaneArcane Missiles: 3->4 missilesDisplacement Wave: push distance 2->3Sheep: cooldown -1Blink: cooldown -1Time Warp: 2->3 turnsSurge: Arcane Discharge +36% per stack (instead of +30%)Arcane Charges: +25%→+32% per stackAfter Blink: next spell +25%Counterspell: AP removal 2->3AfflictionAgony: 8/12/17Curse of Frailty: +15%->+20%Instability: explosion radius 1->2Corruption: +1 turnCorruption: range +1Your DoTs: +5% damageYour DoTs can critically strikeCorruption: target receives −20% healing (2 turns)When a target affected by your DoTs dies, they jump to the nearest enemyDemonologyMetamorphosis: +20%->+25%Devour Magic: removes 2 effectsCommand: Devour: execute x1.5->x1.75Demon: +20% HPSacrifice: cooldown -1Summon Demon: 4->2 AP+1 Summon (2 simultaneous demons)The demon hits harder (+6)Sacrifice: shield 50->80DestructionConflagrate: bonus +10->+15Shadow Fury: push distance 1->2Rain of Fire: range * (now affected by Range bonuses)Chaos Bolt: +2 damageHavoc: Conflagrate bounces to a 2nd enemy (full damage)Drain Life: cooldown removedChaos Bolt ignores 10% resistanceRain of Fire applies a burn for 5/turn, lasting 2 turnsKill with an Earth spell: +2 APBalanceMoonfire: DoT lasts +1 turnStarfall: cooldown −1Solar Eruption: 12→20Starfire: cooldown 1→0Celestial Alignment: +25%→+35%Starfire: +6 damageEmpowered Eclipse: the bonus from alternating Solar⇄Lunar increases from +30% to +45%Starfall: radius 2→3Your Fire DoTs: +1 turnGuardianMangle: 2×18→2×20Challenging Roar: radius 2→3Barkskin: +25%→+28%Frenzied Regeneration: 15%→17% HPRoots: cooldown −1Bear Form: +20%→+30% HPYour Taunts last 2 turnsBelow 40% HP: free Frenzied Regeneration (1/combat)+2 Lock; enemies you lock lose 1 MPRestorationLifebloom: +3 per tickBudding: 3→4 alliesEfflorescence: the area lasts 3 turnsTranquility: cooldown −1Rejuvenation: heals 2 alliesTree Form: healing +15%→+25%Excess healing from your HoTs becomes a shield (50%)Tranquility: 6→4 APEfflorescence: healed allies gain +10% resistance (1 turn)Steppe SteedStrigeBehemothRoyal SalamanderDrakourierNotched HornMireling VialRoc’s OathEye of LeviathanSandworm GlandFoundation stoneBroken SceptreAncient Dragon EggStrength TrophyIntelligence TrophyAgility TrophyChance TrophyVitality TrophyWisdom TrophyPower TrophyProspector's TrophyExecutioner's TrophyHealer's TrophyDuelist TrophyGuardian's TrophyJailer TrophyEscapist's TrophySoul Thief TrophyLeader's TrophyRange TrophyCelerity TrophyMomentum Trophy